Computer-Generated Chess Problem 02450

First published at 11:18 UTC on November 24th, 2019.
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Take a look at this 'KQBN vs kq' #3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does no…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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