Computer-Generated Chess Problem 01933

First published at 22:00 UTC on March 10th, 2019.
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A new if not unique KQBN vs kp four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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