Computer-Generated Chess Problem 02254

First published at 10:44 UTC on August 18th, 2019.
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Take a look at this 'KBNN vs kp' #4 chess construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networ…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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