Computer-Generated Chess Problem 02381

First published at 22:00 UTC on October 20th, 2019.
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A new if not unique KRBBN vs krb #3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the tech…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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