Computer-Generated Chess Problem 02265

First published at 23:25 UTC on August 23rd, 2019.
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A 'KRBNNPPP vs krnpp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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