Computer-Generated Chess Problem 02406

First published at 10:01 UTC on November 2nd, 2019.
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A newly published and original KRBNN vs krpp mate in 5 chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creat…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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