Computer-Generated Chess Problem 02260

First published at 12:05 UTC on August 21st, 2019.
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Now, here we have a 'KQRNNP vs kqrnnp' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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