Computer-Generated Chess Problem 02442

First published at 11:59 UTC on November 20th, 2019.
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Consider this 'KBN vs kn' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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